Post by Pale on Jun 17, 2007 14:42:58 GMT -5
These are the rules/ descriptions of each position in the warriors roleplay. Another code word is in here!
1. Leaders are in charge! They tell their Clans what to do and who does what. If you want one of us to give you your warrior name instead of making your own, we can do that. By we, I mean the admins. Leaders were once the deputies and are the only ones who know what the secret is. Leaders may not have kits if they are she-cats. Toms can have kits with their mates though. Leaders share dreams with StarClan and confer with their medicine cats.
2. Deputies are chosen by their leaders to be their eventual successors. They organize the patrols and hunting parties for their Clans. They are warriors. Deputies do not know the secret, but know there is one. They can have kits, but she-cats can't suckle them.
3. Medicine cats are the healers of the Clans. They know the herbs and sicknesses that have come to trouble the Clans. Medicine cats may never have kits while they are medicine cats, but if they were warriors before they were medicine cat apprentices, they may then have had kits. Medicine cats do not know the secret. They are protected by the warrior code to be unharmed by all other Clans. They speak to StarClan and share dreams.
4. Medicine cat apprentices could be literal apprentices at the age of six moons or they could be warriors. They visit the Moonrocks at the full moon with their mentors. They become medicine cats when their mentor passes on to StarClan. They receive their medicine cat names when their mentors decide they have learned everything they can learn.
5. Elders are former warriors that have come to the old age that allows them to rest and no longer do the duties of warriors. They can't have kits because they are too old. They tell stories and are like barrels of knowledge and advice for warriors, deputies, and leaders. They have lived through it all.
6. Queens are she-cats that have kits or will have kits in the near future. They must stay in the nursery with their kits until they have reached their sixth moon and are ready to become apprentices. They are warriors still and once their kits are apprentices they become warriors again.
7. Warriors are the providers for the Clan. They must hunt, defend their territory, and protect their camp. They can be she-cats or toms. In some cases, kittypets, rouges, and other Clan cats may join a Clan and become warriors there. But sometimes, the leader will say no. They must be at least 12 Moons old. They must train an apprentice when their leader commands them to.
8. Apprentices are kits who have reached their sixth moon. They are trained by a warrior to learn to hunt, fight, and become warriors. They train for moons until they prove themselves to their leader or their mentor tells their leader they are ready to become warriors. They can't have kits until they are warriors.
9. Kits are from the age of new-born to six moons. They are tiny little cats that can only leave the nursery with their mothers. They must stay in the nursery and behave. They are very playful... Um, kits can't have kits because that's gross.
10. Kittypets live in homes with their Twolegs. They fear the Clan cats and dare not enter the forest. They will not leave their Twoleg and join a Clan. Only Rusty and Cloudkit did that because it is in the books. Yet another codeword is 'blacknight'.
11. Rogues and Loners are runaway kittypets, runaway Clan cats, or cats who don't have a Clan or Twoleg home. Their attitudes vary toward the Clans depending on the cat. Rogues are usually a Clan cat who are exiled.
For the last few I couldn't think of anything.
1. Leaders are in charge! They tell their Clans what to do and who does what. If you want one of us to give you your warrior name instead of making your own, we can do that. By we, I mean the admins. Leaders were once the deputies and are the only ones who know what the secret is. Leaders may not have kits if they are she-cats. Toms can have kits with their mates though. Leaders share dreams with StarClan and confer with their medicine cats.
2. Deputies are chosen by their leaders to be their eventual successors. They organize the patrols and hunting parties for their Clans. They are warriors. Deputies do not know the secret, but know there is one. They can have kits, but she-cats can't suckle them.
3. Medicine cats are the healers of the Clans. They know the herbs and sicknesses that have come to trouble the Clans. Medicine cats may never have kits while they are medicine cats, but if they were warriors before they were medicine cat apprentices, they may then have had kits. Medicine cats do not know the secret. They are protected by the warrior code to be unharmed by all other Clans. They speak to StarClan and share dreams.
4. Medicine cat apprentices could be literal apprentices at the age of six moons or they could be warriors. They visit the Moonrocks at the full moon with their mentors. They become medicine cats when their mentor passes on to StarClan. They receive their medicine cat names when their mentors decide they have learned everything they can learn.
5. Elders are former warriors that have come to the old age that allows them to rest and no longer do the duties of warriors. They can't have kits because they are too old. They tell stories and are like barrels of knowledge and advice for warriors, deputies, and leaders. They have lived through it all.
6. Queens are she-cats that have kits or will have kits in the near future. They must stay in the nursery with their kits until they have reached their sixth moon and are ready to become apprentices. They are warriors still and once their kits are apprentices they become warriors again.
7. Warriors are the providers for the Clan. They must hunt, defend their territory, and protect their camp. They can be she-cats or toms. In some cases, kittypets, rouges, and other Clan cats may join a Clan and become warriors there. But sometimes, the leader will say no. They must be at least 12 Moons old. They must train an apprentice when their leader commands them to.
8. Apprentices are kits who have reached their sixth moon. They are trained by a warrior to learn to hunt, fight, and become warriors. They train for moons until they prove themselves to their leader or their mentor tells their leader they are ready to become warriors. They can't have kits until they are warriors.
9. Kits are from the age of new-born to six moons. They are tiny little cats that can only leave the nursery with their mothers. They must stay in the nursery and behave. They are very playful... Um, kits can't have kits because that's gross.
10. Kittypets live in homes with their Twolegs. They fear the Clan cats and dare not enter the forest. They will not leave their Twoleg and join a Clan. Only Rusty and Cloudkit did that because it is in the books. Yet another codeword is 'blacknight'.
11. Rogues and Loners are runaway kittypets, runaway Clan cats, or cats who don't have a Clan or Twoleg home. Their attitudes vary toward the Clans depending on the cat. Rogues are usually a Clan cat who are exiled.
For the last few I couldn't think of anything.